Folks oughta be steamed—DHS is throwing our cash away on gaming nonsense with a woke twist. They shelled out $699,763 to researchers poking around video games, making sure the lore—those made-up tales—sticks to government-approved talking points and pushes woke DEI rules. They’re spinning it as some grand hunt for extremists in gaming, but it’s our $700,000 they’re burning, cramming DEI and government lines into games, and it’s a flat-out waste.
The scoop’s a real eye-roller—this grant landed with terrorism and security folks fussing over virtual worlds like they’re hot spots. They’re piling up “best practices” and a resource stash to watch for extremist chatter—snooping chats, multiplayer hangouts, and the storylines too. They’ve got workshops lined up—community managers, lore writers, mechanics crews, trust and safety teams—all learning to spot radicals and rewrite tales to fit government-approved DEI talking points. DHS just wasted $700,000 making sure video game lore follows government-approved talking points and pushing woke DEI rules—it’s not safety; it’s bureaucrats meddling in orc battles.
Wtf is this crap?.. pic.twitter.com/ePt2UyHkr6
— Western Decline (@WesternDecline_) February 27, 2025
They’re claiming extremists use games for propaganda and training—fair point, neo-Nazis and jihadists have messed with Steam or Discord, tossing rants or mock setups. But $699,763 to make lore match government talking points and push woke DEI rules? That’s not stopping plots—that’s forcing elf quests to bow to diversity checklists with our money. This is nuts—Trump’d see this woke waste for the garbage it is and cut it quick.
The layout’s got a double dose—they’re not just watching; they’re schooling game makers to toe the line. Workshops for designers—coders flagging “hate,” writers nudged to weave DEI into lore, safety teams drilled to enforce government-approved rules—all to keep “extremists” from “exploiting” games. DHS cites bits—ISIS mods in Call of Duty, Proud Boys on Roblox—like it’s a flood. They’re tossing $700,000 at woke DEI rules and talking points—Trump’s crew knows this is fluff, not real threats.
The roots tie back—it’s part of old “preventing extremism” grants, now loaded with woke DEI junk eating our cash. That $699,763 is taxpayer dough handed to eggheads forcing government talking points into games—$60 billion industry here, and DHS is sweating lore instead of big dangers. Our money’s getting burned—$700,000 on gaming DEI while real trouble waits, and Trump’s the guy to stop it.
Here’s the raw deal—we’re footing this crazy bill, and it’s laughable. They say it’s about propaganda or training—but lore matching talking points? Pushing DEI? That’s not terror; it’s government shoving woke insanity into fun with our cash. Gaming’s massive—40 million on Steam daily—and this $699,763 is a speck cramming rules into fairy tales while bigger fish roam free.
Sources:
https://gizmodo.com/video-games-extremism-dhs-discord-1849547603